Weird issue with sprite selection
Hi everyone I'm facing a very strange issue with sprites : whenever i click on an object containing a sprite component or click on a sprite in the asset database, unity immediately crash. I started to...
View ArticleEditor performance issue in 4.5
Hi, Since I updated to 4.5, in some of my project's scenes (precisely those which are containing many objects), Unity's editor is running operations such as unselecting an object or multi oject...
View ArticleVSync causing tearing instead of fixing it ...
Hi, I'm facing a tearing issue on my builds and can't figure out why. Here is the thing : My project is a 2D game which is not very expensive regarding performance. So basically if I don't clamp the...
View ArticleSerious tearing issues with an Nvidia card
Hello, Here is an issue I can't figure out and for what I need help : I'm having big tearing issues when running my builds in fullscreen on my laptop. The framerate is good (60 fps), but the display is...
View ArticleWeird issue with sprite selection
Hi everyone I'm facing a very strange issue with sprites : whenever i click on an object containing a sprite component or click on a sprite in the asset database, unity immediately crash. I started to...
View ArticleEditor performance issue in 4.5
Hi, Since I updated to 4.5, in some of my project's scenes (precisely those which are containing many objects), Unity's editor is running operations such as unselecting an object or multi oject...
View ArticleSerious tearing issues with an Nvidia card
Hello, Here is an issue I can't figure out and for what I need help : I'm having big tearing issues when running my builds in fullscreen on my laptop. The framerate is good (60 fps), but the display is...
View ArticleAny way to set custom curves on an AudioSource in Webgl ?
Hi everyone, I wanted to know if there is a way to set custom curves on an AudioSource in Webgl, since I'm getting a "not implemented" error when I call SetCustomCurve() in Webgl. The method works...
View ArticleRigidBody's Center Of Mass doesn't always update properly
Hi everybody ! I'm struggling with a physics behavior that is not supposed to be the one mentioned in the Scripting API documentation : The doc says that if you don't manually set the Center Of Mass of...
View ArticleMultiple AI agents going through the same Nav Mesh Link at the same time ?
Hi there ! I'm facing an issue with AI and NavMeshLinks : (to know exactly what I'm talking about, there is a video about it in the Brackeys channel : https://youtu.be/blPglabGueM ) So actually, Agents...
View ArticleHow to make SphereCastAll retrieve all hits with a concave mesh ?
Hi ! I tried to use SphereCastAll to retrieve all the hits within a concave mesh, but it only returns the first hit. From what I understood, physics casts are made to find colliders, but once they've...
View ArticleShould I put a rigidbody on colliders moved by script ?
Hi, I'm wondering if a rigidbody is required or not when moving a collider by script. This collider can collide with dynamic objects (these objects have a non-kinematic rigidbody), and no script...
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